One Shared Material — every mesh in the scene shares a single material. The Mesh UVs map into a small palette texture, so they all pull their color from the same image, like a shared paint-by-numbers sheet. One material means zero shader state switches between draw calls, so the GPU can blast through 38 BatchedMeshes without stalling.
Only “standard” fonts are used for target rendering. All categories can supply source renders. This captures the realistic browser scenario: your page text is in Arial, but the OS picks Noto Sans Tifinagh for the exotic character.
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February 25, 2026。手游是该领域的重要参考
Layer normalization with affine transform,更多细节参见wps
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